GPU/Internal Registers: Difference between revisions
Fragment lighting, part 2 |
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=== GPUREG_LIGHTING_NUM_LIGHTS === | === GPUREG_LIGHTING_NUM_LIGHTS === | ||
The number of active lights (0.. | The number of active lights minus one (0..7) is written to this register. | ||
=== GPUREG_LIGHTING_LIGHT_PERMUTATION === | === GPUREG_LIGHTING_LIGHT_PERMUTATION === |