GPU/Internal Registers: Difference between revisions
|  Fragment lighting, part 2 | |||
| Line 4,240: | Line 4,240: | ||
| === GPUREG_LIGHTING_NUM_LIGHTS === | === GPUREG_LIGHTING_NUM_LIGHTS === | ||
| The number of active lights (0.. | The number of active lights minus one (0..7) is written to this register. | ||
| === GPUREG_LIGHTING_LIGHT_PERMUTATION === | === GPUREG_LIGHTING_LIGHT_PERMUTATION === | ||