GPU/Internal Registers: Difference between revisions

Fragment lighting, part 2
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=== GPUREG_LIGHTING_NUM_LIGHTS ===
=== GPUREG_LIGHTING_NUM_LIGHTS ===


The number of active lights (0..8) is written to this register.
The number of active lights minus one (0..7) is written to this register.


=== GPUREG_LIGHTING_LIGHT_PERMUTATION ===
=== GPUREG_LIGHTING_LIGHT_PERMUTATION ===