GPU/Internal Registers: Difference between revisions
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== Texturing registers == | == Texturing registers == | ||
=== GPUREG_TEXTURE_FUNC === | |||
{| class="wikitable" border="1" | |||
! Bits | |||
! Description | |||
|- | |||
| 0 | |||
| Texture 0 enabled | |||
|- | |||
| 1 | |||
| Texture 1 enabled | |||
|- | |||
| 2 | |||
| Texture 2 enabled | |||
|- | |||
| 3 | |||
| 0x0 | |||
|- | |||
| 8-9 | |||
| Texture 3 coordinates (0 = texture 0, 1 = texture 1, 2 = texture 2) | |||
|- | |||
| 10 | |||
| Texture 3 enabled | |||
|- | |||
| 12 | |||
| 0x1 | |||
|- | |||
| 13 | |||
| Texture 2 coordinates (0 = texture 2, 1 = texture 1) | |||
|- | |||
| 16 | |||
| Clear texture cache (0 = don't clear, 1 = clear) | |||
|} | |||
== Framebuffer registers == | == Framebuffer registers == |