GPU/Internal Registers: Difference between revisions

Steveice10 (talk | contribs)
Steveice10 (talk | contribs)
Line 4,376: Line 4,376:
| 16
| 16
| Clear texture cache (0 = don't clear, 1 = clear)
| Clear texture cache (0 = don't clear, 1 = clear)
|}
=== GPUREG_TEXUNIT''i''_BORDER_COLOR ===
{| class="wikitable" border="1"
! Bits
! Description
|-
| 0-7
| Red
|-
| 8-15
| Green
|-
| 16-23
| Blue
|-
| 24-31
| Alpha
|}
=== GPUREG_TEXUNIT''i''_DIM ===
{| class="wikitable" border="1"
! Bits
! Description
|-
| 0-15
| Height
|-
| 16-31
| Width
|}
=== GPUREG_TEXUNIT''i''_PARAM ===
{| class="wikitable" border="1"
! Bits
! Description
|-
| 1
| Magnification filter
|-
| 2
| Minification filter
|-
| 4-5
| ETC1 (0 = not ETC1, 2 = ETC1)
|-
| 8-10
| Wrap T
|-
| 12-14
| Wrap S
|-
| 20
| Shadow (Texture 0 only, 0 = not shadow, 1 = shadow)
|-
| 24
| Mipmap filter
|-
| 28-30
| Type (Texture 0 only)
|}
Filter values:
{| class="wikitable" border="1"
! Value
! Description
|-
| 0
| Nearest
|-
| 1
| Linear
|}
Wrap values:
{| class="wikitable" border="1"
! Value
! Description
|-
| 0
| Clamp to edge
|-
| 1
| Clamp to border
|-
| 2
| Repeat
|-
| 3
| Mirrored repeat
|}
Type values:
{| class="wikitable" border="1"
! Value
! Description
|-
| 0
| 2D
|-
| 1
| Cube map
|-
| 2
| Shadow 2D
|-
| 3
| Projection
|-
| 4
| Shadow cube
|-
| 5
| Disabled
|}
=== GPUREG_TEXUNIT''i''_LOD ===
{| class="wikitable" border="1"
! Bits
! Description
|-
| 0-15
| fixed13 (8 fractional bits), Bias
|-
| 16-23
| Max Level
|-
| 24-31
| Min Level
|}
=== GPUREG_TEXUNIT''i''_ADDR''i'' ===
{| class="wikitable" border="1"
! Bits
! Description
|-
| 0-15
| Physical Address >> 3
|}
If the texture is a cube:
{| class="wikitable" border="1"
! Register
! Description
|-
| ADDR1
| Positive X
|-
| ADDR2
| Negative X
|-
| ADDR3
| Positive Y
|-
| ADDR4
| Negative Y
|-
| ADDR5
| Positive Z
|-
| ADDR6
| Negative Z
|}
Otherwise, ADDR(1) points to a 2D texture, and the rest are empty.
=== GPUREG_TEXUNIT''i''_SHADOW ===
{| class="wikitable" border="1"
! Bits
! Description
|-
| 0
| Perspective (0 = not perspective, 1 = perspective)
|-
| 1-23
| upper 23 bits of fixed24, Z bias
|-
| 24-31
| Z scale
|}
=== GPUREG_TEXUNIT''i''_TYPE ===
{| class="wikitable" border="1"
! Bits
! Description
|-
| 0-31
| [[GPU_Textures#Texture_color_types|Format]]
|}
|}