GPU/Internal Registers: Difference between revisions

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This register is used to set a texture unit's physical address(es) in memory.
This register is used to set a texture unit's physical address(es) in memory. Individual texels in a texture are laid out in memory as a [http://en.wikipedia.org/wiki/Z-order_curve Z-order curve]. Mipmap data is stored directly following the main texture data.


If the texture is a cube:
If the texture is a cube: