3DS Virtual Console: Difference between revisions
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* "rom:/<rom_name>.patch" rom_name = filename from the rom directory. This .ini contains patches for the ROM. | * "rom:/<rom_name>.patch" rom_name = filename from the rom directory. This .ini contains patches for the ROM. | ||
* "rom:/shader.shbin" GPU shader. | * "rom:/shader.shbin" GPU shader. | ||
==Savedata== | |||
The savedata contains: | |||
* "rsm1.dat": Same format as the below rsm2.dat. Probably used for the "restore-point". | |||
* "rsm2.dat": Current emulator save-state, for storing/loading state at VC-title launch/exit. | |||
* "sav.dat": The actual savedata used by the emulated ROM. | |||
Overwriting sav.dat with 0xFF-bytes doesn't have any affect on the actual emulator. Doing that with most of the rsm*.dat data doesn't crash anything. | |||
=GBA VC= | =GBA VC= |