Download Play: Difference between revisions
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UDS [[NWMUDS:Bind|data_channel]] 0x1 is used for spectator data, while all non-spectator data uses data_channel 0x2. The spectator data is received by connecting to the network as a spectator then receiving data-frames, this is handled when scanning for DLP networks. | UDS [[NWMUDS:Bind|data_channel]] 0x1 is used for spectator data, while all non-spectator data uses data_channel 0x2. The spectator data is received by connecting to the network as a spectator then receiving data-frames, this is handled when scanning for DLP networks. | ||
The spectator data includes the 48x48 icon, this has the same format as [[SMDH]]. | |||
This is the data starting at offset 0x0 for UDS PullPacket/SendTo: | This is the data starting at offset 0x0 for UDS PullPacket/SendTo: |