Amiibo: Difference between revisions
Updated with info from a while ago. |
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! Available for (New)3DS | ! Available for (New)3DS | ||
! Available for Wii U | ! Available for Wii U | ||
! Amiibo AppID | |||
! AppData structure / link to info | ! AppData structure / link to info | ||
! AppData modification for exploitation notes. | ! AppData modification for exploitation notes. | ||
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| Yes | | Yes | ||
| Yes | | Yes | ||
| 0x10110E00 | |||
| [https://github.com/yellows8/smash3ds-tools/wiki/SmashAmiiboAppData] | | [https://github.com/yellows8/smash3ds-tools/wiki/SmashAmiiboAppData] | ||
| No crash ever triggered via AppData fuzzing. | | No crash ever triggered via AppData fuzzing. | ||
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| No | | No | ||
| Yes | | Yes | ||
| ? | |||
| N/A | | N/A | ||
| N/A | | N/A | ||
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| Yes | | Yes | ||
| No | | No | ||
| ? | |||
| N/A | | N/A | ||
| The initial AppData handling doesn't appear to have any vuln(s), going by manual code-RE for update v2.0. Fuzzing wasn't attempted. | | The initial AppData handling doesn't appear to have any vuln(s), going by manual code-RE for update v2.0. Fuzzing wasn't attempted. | ||
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| Yes | | Yes | ||
| No | | No | ||
| ? | |||
| The entire AppData is read by the game, but only the first 0x10-bytes are actually used. | | The entire AppData is read by the game, but only the first 0x10-bytes are actually used. | ||
| No crash ever triggered via AppData fuzzing. | | No crash ever triggered via AppData fuzzing. |