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Line 46: |
Line 46: |
| |- | | |- |
| | 0x020 | | | 0x020 |
| | 0x1 | | | 0x4 |
| | Manufacturer info select (see below) | | | LCD ghosting (01-FF, lower values equal more ghosting) |
| |- | | |- |
| | 0x024 | | | 0x024 |
Line 76: |
Line 76: |
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| Support for RTC and 1m-flash chips is not implemented in AGB_FIRM. | | Support for RTC and 1m-flash chips is not implemented in AGB_FIRM. |
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| Manufacturer info:
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| GBA games' SDK-provided save code only supports a range of manufacturers from which Nintendo was buying memory from around the time of that game's development. As such, most games don't support a generic emulated storage chip. This byte appears to select a manufacturer info set to emulate. This has been observed to be 0x90, 0xC0, and (in one EEPROM-based game), 0x80.
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| * SRAM games up to and including V111 use 0xC0. Above use 0x90.
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| * FRAM V103 uses 0xC0. V104+ don't exist, and lower versions also likely use 0xC0.
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| * Flash V124 was observed 0x90, V131 was observed 0xC0.
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| * EEPROM-based games vary wildly, since they can likely specify chip info in the 0x10-region of the footer.
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