GPU/Internal Registers: Difference between revisions
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→GPUREG_GAS_LIGHT_Z_COLOR: Add missing uniform from Nintendo OpenGL page ("dmp_Gas.colorLutInput") |
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| 0-7 | | 0-7 | ||
| unsigned, View shading effect in line-of-sight direction | | unsigned, View shading effect in line-of-sight direction | ||
|- | |||
| 8 | |||
| Gas color LUT input | |||
|} | |} | ||
This register configures gas light shading in the line-of-sight direction. | This register configures gas light shading in the line-of-sight direction, and the input to the gas color LUT. | ||
Color LUT input values: | |||
{| class="wikitable" border="1" | |||
! Value | |||
! Description | |||
|- | |||
| 0 | |||
| Gas density | |||
|- | |||
| 1 | |||
| Light factor | |||
|} | |||
=== GPUREG_GAS_LUT_INDEX === | === GPUREG_GAS_LUT_INDEX === |