MCURTC:SetInfoLEDPattern: Difference between revisions

MarcusD (talk | contribs)
PabloMK7 (talk | contribs)
Added more information to the animation fields.
Line 42: Line 42:
!  u8 delay
!  u8 delay
!  u8 smoothing
!  u8 smoothing
!  u8 loop_delay(?)
!  u8 loop_delay
!  u8 ???
!  u8 ???
|-
|-
| 0x01 = many patterns per second
| ''delay = seconds * 0x10''
0x3F = 4p / ~0.502sec


0x81 = ~4pps
Since this data is represented in a u8, the precision is 1/16th of a second (0x01) and the maximum delay time is 15.9375 seconds (0xFF).


0x00 = least patterns per second
If set to 0x00, only the first value of the pattern is played. (?)
| 0x00 = no smoothing
| The lower the value is, the less smoothing is applied to the pattern. Here is a visual approximation of how the smoothing works: [https://i.imgur.com/ZxdPbIw.png Smooth function.]


0xFF = insane smoothing
| ''loop_delay = seconds * 0x10''
| 0x00 = no pattern looping delay
Since this data is represented in a u8, the precision is 1/16th of a second (0x01) and the maximum delay time is 15.875 seconds (0xFE).


0x20 = ~2000ms delay before starting again
If set to 0x00, there is no loop delay.


0xFE = huge delay between pattern loops
If set to 0xFF, the pattern is played only once.
 
0xFF = loop once
| ???
| ???
|}
|}