MCURTC:SetInfoLEDPattern: Difference between revisions
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Added more information to the animation fields. |
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If set to 0x00, only the first value of the pattern is played. (?) | If set to 0x00, only the first value of the pattern is played. (?) | ||
| The lower the value is, the less smoothing is applied to the pattern. Here is a visual approximation of how the smoothing works: [https://i.imgur.com/ZxdPbIw.png Smooth function.] | | The lower the value is, the less smoothing is applied to the pattern. Here is a visual approximation of how the smoothing works: [https://i.imgur.com/ZxdPbIw.png Smooth function.] | ||
| ''loop_delay = seconds * 0x10'' | | ''loop_delay = seconds * 0x10'' | ||
Since this data is represented in a u8, the precision is 1/16th of a second (0x01) and the maximum delay time is 15.875 seconds (0xFE). | Since this data is represented in a u8, the precision is 1/16th of a second (0x01) and the maximum delay time is 15.875 seconds (0xFE). | ||
Revision as of 12:42, 7 October 2017
Request
| Index Word | Description |
|---|---|
| 0 | Header code [0x003B0640] |
| 1 | Animation |
| 2-9 | u8[32] Red pattern |
| 10-17 | u8[32] Green pattern |
| 18-25 | u8[32] Blue pattern |
Response
| Index Word | Description |
|---|---|
| 0 | Header code |
| 1 | Result code |
Description
This is used for controlling(including blinking) the notification LED. MCU module uses I2C service command 0x001100C2 to write the input 0x64-bytes to MCU I2C register 0x2D.
Animation
| u8 delay | u8 smoothing | u8 loop_delay | u8 ??? |
|---|---|---|---|
| delay = seconds * 0x10
Since this data is represented in a u8, the precision is 1/16th of a second (0x01) and the maximum delay time is 15.9375 seconds (0xFF). If set to 0x00, only the first value of the pattern is played. (?) |
The lower the value is, the less smoothing is applied to the pattern. Here is a visual approximation of how the smoothing works: Smooth function. | loop_delay = seconds * 0x10
Since this data is represented in a u8, the precision is 1/16th of a second (0x01) and the maximum delay time is 15.875 seconds (0xFE). If set to 0x00, there is no loop delay. If set to 0xFF, the pattern is played only once. |
??? |