GPU/Shader Instruction Set: Difference between revisions
m clarified constant |
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Line 349: | Line 349: | ||
| 1u | | 1u | ||
| LITP | | LITP | ||
| Appears to be related to Microsoft's [https://msdn.microsoft.com/en-us/library/windows/desktop/bb174703.aspx lit] instruction; DST = clamp(SRC1, min={0, -127.9961, 0, 0}, max={inf, 127.9961, 0, inf}) | | Appears to be related to Microsoft's [https://msdn.microsoft.com/en-us/library/windows/desktop/bb174703.aspx lit] instruction; DST = clamp(SRC1, min={0, -127.9961, 0, 0}, max={inf, 127.9961, 0, inf}); n.b.: 127.9961 = 0x7FFF / 0x100 | ||
|- | |- | ||
| 0x08 | | 0x08 |