FRDU:GetMyPresence: Difference between revisions
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TimmSkiller (talk | contribs) Add FriendPresence structure |
TimmSkiller (talk | contribs) No edit summary |
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Revision as of 15:17, 12 December 2024
Request
| Index Word | Description |
|---|---|
| 0 | Header code [0x00080000] |
The following is located 0x100-bytes after the beginning of the above command buffer:
| Index Word | Description |
|---|---|
| 0 | (300 << 14) | 2 |
| 1 | Pointer to FriendPresence structure |
Response
| Index Word | Description |
|---|---|
| 0 | Header code |
| 1 | Result code |
FriendPresence
| Offset | Size | Description |
|---|---|---|
| 0x0 | 0x4 | u32 JoinAvailabilityFlag |
| 0x4 | 0x4 | u32 MatchmakeSystemType |
| 0x8 | 0x4 | u32 JoinGameID |
| 0xC | 0x4 | u32 JoinGameMode |
| 0x10 | 0x4 | u32 OwnerPrincipalID |
| 0x14 | 0x4 | u32 JoinGroupID |
| 0x18 | 0x14 | u8 ApplicationArg[20] |
| 0x2C | 0x100 | u16 GameModeDescription[128] |
Description
Returns the console's friend presence.