FRDU:GetFriendFavoriteGame: Difference between revisions
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=Request Static Buffers= | =Request Static Buffers= | ||
{ | {{IPC/RequestStaticBuffers}} | ||
{{#vardefine:ipc_offset|0}} | |||
{{IPC/TranslateStaticBuffer|Output [[Friend_Services#GameKey|GameKey]] buffer|0}} | |||
{{IPC/RequestEnd}} | |||
| 0 | |||
| Output [[Friend_Services#GameKey|GameKey]] buffer | |||
=Response= | =Response= |
Latest revision as of 00:52, 15 December 2024
Request
Index Word | Description | ||||||||
---|---|---|---|---|---|---|---|---|---|
0 |
| ||||||||
1 | Count | ||||||||
2 | Descriptor for static buffer (id 0) | ||||||||
3 | Input FriendKey buffer |
Request Static Buffers
The handler for this IPC command expects the following 0x100-bytes after the beginning of the above command buffer:
Index Word | Description
|
---|---|
0 | Descriptor for static buffer (id 0) |
1 | Output GameKey buffer |
Response
Index Word | Description | ||||||||
---|---|---|---|---|---|---|---|---|---|
0 |
| ||||||||
1 | Result code | ||||||||
2 | Descriptor for static buffer (id 0) | ||||||||
3 | Output GameKey buffer |
Description
Gets the favorite game's GameKey for the input friend keys. If an input friend key was not found in the friends list, an internal default placeholder friend entry will be used to populate the data.