Talk:NCSD: Difference between revisions

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3dsguy (talk | contribs)
Well it might not be called an ExHeader, but it still exists in every NCSD.
Neimod (talk | contribs)
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@Neimod, then what exists between 0x1000 and 0x4000 and what would you call it?--[[User:3dsguy|3dsguy]] 17:09, 28 July 2012 (CEST)
@Neimod, then what exists between 0x1000 and 0x4000 and what would you call it?--[[User:3dsguy|3dsguy]] 17:09, 28 July 2012 (CEST)
: It's called the card info header, returned by gamecards when reading the header.

Revision as of 20:46, 28 July 2012

The ExHeader Sha-256 hash and ExHeader Size for the NCSD header is always zero, why?--3dsguy 07:33, 28 July 2012 (CEST)

@Neimod, then what exists between 0x1000 and 0x4000 and what would you call it?--3dsguy 17:09, 28 July 2012 (CEST)

It's called the card info header, returned by gamecards when reading the header.