Serials: Difference between revisions
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This is similar in structure to the serial, this is like the Title ID in the sense that it is a per title Identifier, but it is not checked by the 3DS Applications (It's like an internally used name). And follows this structure: | This is similar in structure to the serial, this is like the Title ID in the sense that it is a per title Identifier, but it is not checked by the 3DS Applications (It's like an internally used name). And follows this structure: | ||
CTR-[P/N/T]-[Type][Identifier][Region] | CTR-[P/N/T]-[Type][Identifier][Region]-[Region]-[Digit] | ||
* P/N/T - P Generally used for games (note: for retail and dev games this is the same) / N Used for built in applications like [[Mii Maker]] and some eShop titles / T is used in some e-Shop demos | * P/N/T - P Generally used for games (note: for retail and dev games this is the same) / N Used for built in applications like [[Mii Maker]] and some eShop titles / T is used in some e-Shop demos | ||
* [Type][Identifier][Region] - Same as in serial structure | * [Type][Identifier][Region] - Same as in serial structure | ||
* [Region] - A three character representation of the title region, i.e. 'EUR' (Not always present) | |||
* [Digit] - A single digit usually '1' or '0' (Not always present) | |||
So for example a Japanese copy of Ridge Racer 3D would have a Product Code of "CTR-P-ARRJ" and a Serial of "LNA-CTR-ARRJ" | So for example a Japanese copy of Ridge Racer 3D would have a Product Code of "CTR-P-ARRJ" and a Serial of "LNA-CTR-ARRJ" | ||
Some eShop titles have Product Codes which differ from the above format: | Some eShop titles have Product Codes which differ from the above format: | ||
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* [Type][Identifier][Region] - Same as in serial structure | * [Type][Identifier][Region] - Same as in serial structure | ||
* [Region] - Same as in normal Product Code structure | |||
* [Digit] - Same as in normal Product Code structure | |||
Note: the additional [Region] and [Digit] identifiers aren't present in the actual Product Code, as found in the game's CXI. They are only found in the game's Home Menu Manual, and on the game's packaging/external labeling. | |||
The Product Code "CTR-P-CTAP" is the default Product Code for developers. | |||
You can check the product code at the end of the 'Health & Safety' section of the 'Manual' of your application in the Home menu. |