GPU/External Registers: Difference between revisions

Moved LCD-related info to the LCD page.
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== Map ==
== Map ==
* 0x1EF00400 is the top screen
* 0x1EF00400 is the top [[LCD|screen]]
* 0x1EF00500 is the bottom screen
* 0x1EF00500 is the bottom [[LCD|screen]]


== Init Values from nngxInitialize for Top Screen ==
== Init Values from nngxInitialize for Top Screen ==
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* 0x1EF00478 = 1, doesn't stay 1, read as 0
* 0x1EF00478 = 1, doesn't stay 1, read as 0
* 0x1EF00474 = 0x10501
* 0x1EF00474 = 0x10501
== 0x1EF00X5C ==
{| class="wikitable" border="1"
!  Bit
!  Description
|-
| 15-0
| Framebuffer width?
|-
| 31-16
| Framebuffer height?
|}
This register might control the framebuffer dimensions, however writing to this doesn't affect the displayed LCD image.
== 0x1EF00X78 ==
{| class="wikitable" border="1"
!  Bit
!  Description
|-
| 0
| LCD framebuffer to display (0=first, 1=second)
|-
| 7-1
| ?
|-
| 31-8
| Unused
|}
== 0x1EF00X90 ==
{| class="wikitable" border="1"
!  Bit
!  Description
|-
| 3-0
| ?
|-
| 7-4
| Controls the framebuffer dimensions and/or color format
|-
| 31-7
| ?
|}


This register controls how the LCD framebuffer is displayed.
This register controls how the LCD framebuffer is displayed.
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These registers are used by [[GX_Commands|GX command]] 3 and 4. For cmd4, *0x1EF00C18 |= 1 is used instead of just writing value 1.
These registers are used by [[GX_Commands|GX command]] 3 and 4. For cmd4, *0x1EF00C18 |= 1 is used instead of just writing value 1.
== Framebuffers ==
{| class="wikitable" border="1"
!  Address
!  Description
|-
| 0x1EF00468
| Main LCD, first framebuffer for 3D left
|-
| 0x1EF0046C
| Main LCD, second framebuffer for 3D left
|-
| 0x1EF00494
| Main LCD, first framebuffer for 3D right
|-
| 0x1EF00498
| Main LCD, second framebuffer for 3D right
|-
| 0x1EF00568
| Sub LCD, first framebuffer
|-
| 0x1EF0056C
| Sub LCD, second framebuffer
|}
The above framebuffer registers contains the physical address for each framebuffer, normally located in FCRAM in the application's GSP heap.
These LCD framebuffers normally contain the last rendered frames from the GPU. The color format is BGR8. The framebuffers are drawn from left-to-right, instead of top-to-bottom.(Thus the beginning of the framebuffer is drawn starting at the left side of the screen)
Both of the 3D screen left/right framebuffers are displayed regardless of the 3D slider's state, normally when the 3D slider's state is set to "off" the left/right framebuffer addresses are set to the same physical address.