GPU/Commands: Difference between revisions
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| This sets the width and height for the framebuffer used for rendering. Therefore this is glViewport() with x=0 and y=0. This is used immediately after CmdID 0x000F011C. | | This sets the width and height for the framebuffer used for rendering. Therefore this is glViewport() with x=0 and y=0. This is used immediately after CmdID 0x000F011C. | ||
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| 0x8XXF0200 | |||
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| The first word in the parameter buffer structure seems to have the same effect as CmdID 0x000F0040. | |||
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| 0x000F02B0 | | 0x000F02B0 |