GPU/Commands: Difference between revisions

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| u32
| u32
| This sets the width and height for the framebuffer used for rendering. Therefore this is glViewport() with x=0 and y=0. This is used immediately after CmdID 0x000F011C.
| This sets the width and height for the framebuffer used for rendering. Therefore this is glViewport() with x=0 and y=0. This is used immediately after CmdID 0x000F011C.
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| 0x8XXF0200
|
| The first word in the parameter buffer structure seems to have the same effect as CmdID 0x000F0040.
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|-
| 0x000F02B0
| 0x000F02B0