SMDH: Difference between revisions
That's one unknown solved. Can't believe I didn't realise earlier. |
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| 0x2008 | | 0x2008 | ||
| 0x30 | | 0x30 | ||
| | | Application Settings | ||
|- | |- | ||
| 0x2038 | | 0x2038 | ||
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* 11th: Russian title name | * 11th: Russian title name | ||
== | == Application Settings == | ||
Most of these flags are only used by the [[Home Menu]]. All of these are represented in SMDH files in little endian. But when documented below, the tables represent values in big endian. | |||
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
Line 88: | Line 88: | ||
|- | |- | ||
| 0x2008 | | 0x2008 | ||
| | | 0x10 | ||
| Region Specific Game Ratings (For use with Parental Controls) | | Region Specific Game Ratings (For use with Parental Controls) | ||
|- | |- | ||
| 0x2018 | | 0x2018 | ||
| 0x4 | | 0x4 | ||
| | | Region Lockout | ||
|- | |- | ||
| 0x201C | | 0x201C | ||
Line 100: | Line 100: | ||
|- | |- | ||
| 0x2028 | | 0x2028 | ||
| | | 0x8 | ||
| | | Flags | ||
|- | |- | ||
| | | 0x2030 | ||
| | | 0x4 | ||
| 'Optimal Animation Default Frame' (for BNR) | | 'Optimal Animation Default Frame' (for BNR) | ||
|- | |- | ||
Line 129: | Line 129: | ||
| 0x1 | | 0x1 | ||
| ESRB (USA) | | ESRB (USA) | ||
|- | |||
| 0x200A | |||
| 0x1 | |||
| Reserved | |||
|- | |- | ||
| 0x200B | | 0x200B | ||
Line 137: | Line 141: | ||
| 0x1 | | 0x1 | ||
| PEGI GEN (Europe) | | PEGI GEN (Europe) | ||
|- | |||
| 0x200D | |||
| 0x1 | |||
| Reserved | |||
|- | |- | ||
| 0x200E | | 0x200E | ||
Line 152: | Line 160: | ||
| 0x2011 | | 0x2011 | ||
| 0x1 | | 0x1 | ||
| | | Reserved For Future Use | ||
|- | |||
| 0x2012 | |||
| 0x1 | |||
| Reserved | |||
|- | |||
| 0x2013 | |||
| 0x1 | |||
| Reserved For Future Use | |||
|- | |||
| 0x2014 | |||
| 0x1 | |||
| Reserved For Future Use | |||
|- | |||
| 0x2015 | |||
| 0x1 | |||
| Reserved | |||
|- | |||
| 0x2016 | |||
| 0x1 | |||
| Reserved For Future Use | |||
|- | |||
| 0x2017 | |||
| 0x1 | |||
| Reserved For Future Use | |||
|} | |} | ||
These | These are generated by converting the age rating(decimal) to a hex value and then adding it to '0x80'. For example if '7 years' was the rating, then the flag would be 0x87. The unknown/unused rating is only has a value when the BNR is for 'All Regions'. Also if Game Ratings are not used, the data is garbage. | ||
=== | === Region Lockout === | ||
This flag is what the Home Menu uses in order to determine the [[Home Menu#Region Lockout|Region Lockout]] of a title. This exists inside the ICN data as little endian. (In the table below they are presented in big endian) | This flag is what the Home Menu uses in order to determine the [[Home Menu#Region Lockout|Region Lockout]] of a title. This exists inside the ICN data as little endian. (In the table below they are presented in big endian) | ||
Line 190: | Line 222: | ||
=== Match Maker IDs === | === Match Maker IDs === | ||
These IDs are an application's online gaming IDs | These IDs are an application's online gaming IDs. | ||
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
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|} | |} | ||
=== Flags === | |||
These are a collection of bit-mask flags. | |||
== | {| class="wikitable" border="1" | ||
|- | |||
! INDEX | |||
! DESCRIPTION | |||
|- | |||
| 0 | |||
| Unknown/Unused | |||
|- | |||
| 1 | |||
| Unknown/Unused | |||
|- | |||
| 2 | |||
| Unknown - Usually 0x01 | |||
|- | |||
| 3 | |||
| Unknown/Unused | |||
|- | |||
| 4 | |||
| Unknown/Unused | |||
|- | |||
| 5 | |||
| Unknown/Unused | |||
|- | |||
| 6 | |||
| Unknown - Usually 0x01 | |||
|- | |||
| 7 | |||
| See Table Below | |||
|} | |||
==== Bit[7] ==== | |||
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
|- | |- | ||
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Purpose of this flag: If using an animated BNR, it's the most representative frame for the animation. | Purpose of this flag: If using an animated BNR, it's the most representative frame for the animation. | ||
This value is generated by taking an input value(default BNR frame) as a float, then representing it a hexadecimal array. | |||
=== CEC (StreetPass) ID === | === CEC (StreetPass) ID === | ||
This u32 represents the application CEC ID. This is likely loaded by applications for use with the CEC services as well. | This u32 represents the application CEC ID. This is likely loaded by applications for use with the CEC services as well. | ||
== Icon graphics == | == Icon graphics == |