GPU/Commands: Difference between revisions

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| float Z coordinate
| float Z coordinate
|}
|}
Type 0x14 seems to used for rendering quads, mainly for the skybox/sub screen etc. The rest of the rendered objects are likely rendered via vertex arrays, however it's unknown how the vertex arrays are initialized.


=== Types for CmdID 0x000F02C0 ===
=== Types for CmdID 0x000F02C0 ===