GPU/Commands: Difference between revisions

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| Used to specify a 4xN model-view transformation matrix, where N is the total CmdID 0xXXXF02C1 entries.
| Used to specify a 4xN matrix, where N is the total CmdID 0xXXXF02C1 entries. This is glMultMatrix() for the model-view matrix, except the input matrix is 4xN instead of 4x4.
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| 0x4C
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