GPU/Commands: Difference between revisions
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| float Alpha | | float Alpha | ||
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| This specifies a 4x4 matrix, used for glLoadMatrix() for the model-view matrix. This is usually an identity matrix | | This specifies a 4x4 matrix, used for glLoadMatrix() for the model-view matrix. This is usually an identity matrix. | ||
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| 0x08 | | 0x08 | ||
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| Specifies a 4x4 texture matrix | | Specifies a 4x4 texture matrix. | ||
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| 0x0B | | 0x0B | ||
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| ? | | ? | ||
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For matrices, the rows are flipped: the GPU handles the 4th row as the 1st row, 3rd row as the 2nd row, etc. |