GPU/Commands: Difference between revisions

No edit summary
Line 382: Line 382:
| 0x801F004D
| 0x801F004D
|  
|  
| ?
| glDepthRange()
|-
|-
| 1
| 1
Line 389: Line 389:
| Value zero causes the mesh to not be rendered.
| Value zero causes the mesh to not be rendered.
|}
|}
This is depth-buffer related.


===== CmdID 0x000F0041 =====
===== CmdID 0x000F0041 =====
Line 1,009: Line 1,007:
|-
|-
| 0
| 0
| float
| float far
|-
|-
| 1
| 1
| float
| float near
|}
|}
This is glDepthRange().


=== Parameter structure for CmdID 0x000F00E8 ===
=== Parameter structure for CmdID 0x000F00E8 ===