Talk:Savegames: Difference between revisions

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3. Re-ordering hashes in the partition table and the blocks of data associated with them (without changing anything) yields a "corrupt data" error. How to get around that?  
3. Re-ordering hashes in the partition table and the blocks of data associated with them (without changing anything) yields a "corrupt data" error. How to get around that?  


It probably means the hash table for the partition, is being hashed to verify the hash table itself, but if you modify just the filler data following the hash table ( same block ) it will not cause "corrupted data" messages on a game cartridge.  
Probably the hash table for the partition is being hashed to verify the hash table itself, but if you modify just the filler data following the hash table ( same block though ) it will not cause "corrupted data" messages on a game cartridge.  


That means the entire 0x1000 block of data, where the hashes are contained, must not be what's hashed, since only editing or re-arranging ( to not invalidate hashes in the list ) anything of the first 0x200 bytes or so, where the hash data is actually generates data corruption errors.
That means the 0x1000 block of data, where the hashes are contained, aren't hashed, only editing or re-arranging ( to not invalidate hashes in the list ) the first ~0x200 bytes, generates data corruption errors.


However I cannot locate any hash for either the 0x1000 block or for just the data that is causing the errors if modified ( the first 0x200 bytes ).  
I cannot locate hashes for either the entire 0x1000 block or just the data that will cause those errors if modified ( the first 0x200 bytes ).  




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