Talk:Savegames: Difference between revisions
m edit -minor formatting |
mNo edit summary |
||
Line 7: | Line 7: | ||
3. Re-ordering hashes in the partition table and the blocks of data associated with them (without changing anything) yields a "corrupt data" error. How to get around that? | 3. Re-ordering hashes in the partition table and the blocks of data associated with them (without changing anything) yields a "corrupt data" error. How to get around that? | ||
Probably the hash table for the partition is being hashed to verify the hash table itself, but if you modify just the filler data following the hash table ( same block though ) it will not cause "corrupted data" messages on a game cartridge. | |||
That means the | That means the 0x1000 block of data, where the hashes are contained, aren't hashed, only editing or re-arranging ( to not invalidate hashes in the list ) the first ~0x200 bytes, generates data corruption errors. | ||
I cannot locate hashes for either the entire 0x1000 block or just the data that will cause those errors if modified ( the first 0x200 bytes ). | |||