StreetPass: Difference between revisions
streetpass data is initially stored in NAND, then moved to extdata by games. |
m This string ID appears to be 0x0a in length and identified at the start with the '0f' byte, and I've seen the former ID longer than 0xf. |
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Line 28: | Line 28: | ||
|- | |- | ||
| 0x0 | | 0x0 | ||
| | | variable | ||
| | | Unknown | ||
|- | |- | ||
| | | -0xa | ||
| | | 0xa | ||
| Some random StreetPass ID, changes after each StreetPass hit and system power-off? | | Some random StreetPass ID, changes after each StreetPass hit and system power-off? | ||
|} | |} |