StreetPass: Difference between revisions

streetpass data is initially stored in NAND, then moved to extdata by games.
Seabrook (talk | contribs)
m This string ID appears to be 0x0a in length and identified at the start with the '0f' byte, and I've seen the former ID longer than 0xf.
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|-
|  0x0
|  0x0
0xf
variable
?
Unknown
|-
|-
0xf
-0xa
0x8
0xa
|  Some random StreetPass ID, changes after each StreetPass hit and system power-off?
|  Some random StreetPass ID, changes after each StreetPass hit and system power-off?
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