PSPXI:GetLocalFriendCodeSeed: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 29: | Line 29: | ||
=Description= | =Description= | ||
This retrieves the LocalFriendCodeSeed from an u64 already in memory, which is not loaded from NAND. The source data this retrieves, is also used to generate the console-unique part of the TWL [[AES|keyslots]], and can be used as part of the keyY when [[nand/private/movable.sed|movable.sed]] doesn't exist. | This retrieves the LocalFriendCodeSeed/64-bit consoleID from an u64 already in memory(that memory is initialized by bootrom), which is not loaded from NAND. The source data this retrieves, is also used to generate the console-unique part of the TWL [[AES|keyslots]], and can be used as part of the keyY when [[nand/private/movable.sed|movable.sed]] doesn't exist. |
Latest revision as of 18:56, 2 September 2013
Request
Index Word | Description |
---|---|
0 | Header code [0x000A0000] |
Response
Index Word | Description |
---|---|
0 | Header code [0x000A0000] |
1 | Result code |
2 | LocalFriendCodeSeed lower word |
3 | LocalFriendCodeSeed upper word |
Description
This retrieves the LocalFriendCodeSeed/64-bit consoleID from an u64 already in memory(that memory is initialized by bootrom), which is not loaded from NAND. The source data this retrieves, is also used to generate the console-unique part of the TWL keyslots, and can be used as part of the keyY when movable.sed doesn't exist.