Difference between revisions of "CGFX"
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(Created page with "CGFX is a container format used to store graphics resources. It can contain 3D models, textures and animation data. == CMDL Header == {| class="wikitable" |- ! Offset ! Length ...") |
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CGFX is a container format used to store graphics resources. It can contain 3D models, textures and animation data. | CGFX is a container format used to store graphics resources. It can contain 3D models, textures and animation data. | ||
+ | |||
+ | == DICT == | ||
+ | |||
+ | DICTs are generic structures used to store values (and associate them to a key ?). A DICT header is 0x1C bytes long. | ||
+ | |||
+ | DICT header : | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Offset | ||
+ | ! Length | ||
+ | ! Description | ||
+ | |- | ||
+ | | 0x0 | ||
+ | | 0x4 | ||
+ | | Magic "DICT" | ||
+ | |- | ||
+ | | 0x8 | ||
+ | | 0x4 | ||
+ | | DICT size | ||
+ | |- | ||
+ | | 0xC | ||
+ | | 0x4 | ||
+ | | Number of entries | ||
+ | |} | ||
+ | |||
+ | DICT entry: | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Offset | ||
+ | ! Length | ||
+ | ! Description | ||
+ | |- | ||
+ | | 0x0 | ||
+ | | 0x4 | ||
+ | | ? | ||
+ | |- | ||
+ | | 0x4 | ||
+ | | 0x4 | ||
+ | | ? | ||
+ | |- | ||
+ | | 0x8 | ||
+ | | 0x4 | ||
+ | | Value (often offsets) | ||
+ | |- | ||
+ | | 0xC | ||
+ | | 0x4 | ||
+ | | ? | ||
+ | |} | ||
== CMDL Header == | == CMDL Header == |
Revision as of 20:51, 9 February 2014
CGFX is a container format used to store graphics resources. It can contain 3D models, textures and animation data.
DICT
DICTs are generic structures used to store values (and associate them to a key ?). A DICT header is 0x1C bytes long.
DICT header :
Offset | Length | Description |
---|---|---|
0x0 | 0x4 | Magic "DICT" |
0x8 | 0x4 | DICT size |
0xC | 0x4 | Number of entries |
DICT entry:
Offset | Length | Description |
---|---|---|
0x0 | 0x4 | ? |
0x4 | 0x4 | ? |
0x8 | 0x4 | Value (often offsets) |
0xC | 0x4 | ? |
CMDL Header
Offset | Length | Description |
---|---|---|
0x0 | 0x4 | Magic "CMDL" |
0x8 | 0x4 | CMDL section size |
0x28 | 0x4 | Offset (self-relative) to first DICT |
0x2C | 0xC | Global scale vector (3 floats : x, y, z) |
0xB0 | 0x4 | N/2, where N is the number of entries in SOBJ list |
0xB4 | 0x4 | Offset (self-relative) to SOBJ list |
0xB4+[0xB4] | 0x4*N*2 | SOBJ list; each word is an offset (self-relative) to an SOBJ structure |
CMDL is used to describe a 3D model. A CMDL section refers to outside data; it can not be considered separately from the rest of the CGFX file.