CGFX: Difference between revisions

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| X (float), Y (float), Z (float), NX (float), NY (float), NZ (float), U (float), V (float), Bone IDs (4*u8), Bone weights (4*u8)
| X (float), Y (float), Z (float), NX (float), NY (float), NZ (float), U (float), V (float), Bone IDs (4*u8), Bone weights (4*u8)
|}
|}
Vertex format 0x28 (and possibly others) supports multiple bone assignment. In this case, the sum of all bone weights is 0x64.


== TXOB ==
== TXOB ==