CGFX: Difference between revisions
No edit summary |
No edit summary |
||
Line 153: | Line 153: | ||
| X (float), Y (float), Z (float), NX (float), NY (float), NZ (float), U (float), V (float), Bone IDs (4*u8), Bone weights (4*u8) | | X (float), Y (float), Z (float), NX (float), NY (float), NZ (float), U (float), V (float), Bone IDs (4*u8), Bone weights (4*u8) | ||
|} | |} | ||
Vertex format 0x28 (and possibly others) supports multiple bone assignment. In this case, the sum of all bone weights is 0x64. | |||
== TXOB == | == TXOB == |