SHBIN: Difference between revisions
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{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
|- | |- | ||
! | ! Offset | ||
! | ! Size | ||
! | ! Description | ||
|- | |- | ||
| 0x0 | | 0x0 | ||
| 0x4 | | 0x4 | ||
| MAGIC "DVLE" | | MAGIC "DVLE" | ||
|- | |||
| 0x20 | |||
| 0x4 | |||
| Offset (relative to DVLE start) to label table | |||
|- | |||
| 0x24 | |||
| 0x4 | |||
| Number of entries in label table | |||
|- | |- | ||
|} | |} | ||
Each DVLE is associated to an individual shader pipeline stage. Typically, the first DVLE is associated to the program's vertex shader and the second is associated to the program's geometry shader. | Each DVLE is associated to an individual shader pipeline stage. Typically, the first DVLE is associated to the program's vertex shader and the second is associated to the program's geometry shader. |