SHBIN: Difference between revisions

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Line 137: Line 137:
|  0x4
|  0x4
|  Offset (relative to DVLE symbol table start) to label's symbol
|  Offset (relative to DVLE symbol table start) to label's symbol
|-
|}
Variable table entry :
{| class="wikitable" border="1"
|-
!  Offset
!  Size
!  Description
|-
|  0x0
|  0x4
|  Offset (relative to DVLE symbol table start) to variable's symbol
|-
|  0x4
|  0x2
|  ?
|-
|  0x6
|  0x2
|  ?
|-
|-
|}
|}


Each DVLE is associated to an individual shader pipeline stage. Typically, the first DVLE is associated to the program's vertex shader and the second is associated to the program's geometry shader.
Each DVLE is associated to an individual shader pipeline stage. Typically, the first DVLE is associated to the program's vertex shader and the second is associated to the program's geometry shader.