SHBIN: Difference between revisions
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Line 49: | Line 49: | ||
| 0x8 | | 0x8 | ||
| 0x4 | | 0x4 | ||
| Offset (relative to DVLP start) to shader | | Offset (relative to DVLP start) to the compiled shader binary blob | ||
|- | |- | ||
| 0xC | | 0xC | ||
| 0x4 | | 0x4 | ||
| Size of shader | | Size of compiled shader binary blob, in words | ||
|- | |- | ||
| 0x10 | | 0x10 | ||
Line 81: | Line 81: | ||
| Magic "DVLE" | | Magic "DVLE" | ||
|- | |- | ||
| | | 0x6 | ||
| 0x1 | |||
| Shader type (0x0 = vertex shader, 0x1 = geometry shader; might contain other flags) | |||
|- | |||
| 0x8 | |||
| 0x4 | | 0x4 | ||
| Program start offset in binary blob (in words) | | Program start offset in binary blob (in words) | ||
|- | |- | ||
| | | 0xC | ||
| 0x4 | | 0x4 | ||
| Program end offset in binary blob (in words) | | Program end offset in binary blob (in words) |