SHBIN: Difference between revisions

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Line 49: Line 49:
|  0x8
|  0x8
|  0x4
|  0x4
|  Offset (relative to DVLP start) to shader program binary blob
|  Offset (relative to DVLP start) to the compiled shader binary blob
|-
|-
|  0xC
|  0xC
|  0x4
|  0x4
|  Size of shader program binary blob, in words
|  Size of compiled shader binary blob, in words
|-
|-
|  0x10
|  0x10
Line 81: Line 81:
|  Magic "DVLE"
|  Magic "DVLE"
|-
|-
0x4
0x6
|  0x1
|  Shader type (0x0 = vertex shader, 0x1 = geometry shader; might contain other flags)
|-
|  0x8
|  0x4
|  0x4
|  Program start offset in binary blob (in words)
|  Program start offset in binary blob (in words)
|-
|-
0x8
0xC
|  0x4
|  0x4
|  Program end offset in binary blob (in words)
|  Program end offset in binary blob (in words)