CGFX: Difference between revisions
Planetarian (talk | contribs) |
Planetarian (talk | contribs) m →SOBJ: multiplier/datatype details |
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Vertex components are stored as one of the above data types, and the vertex component declaration contains a multiplier that adapts the values to the float version which the game will use. | |||
For example, color RGBA values are stored as bytes, and the multiplier converts them from 0-255 to 0-1.0, and position components using short values are normalized via the multiplier to take advantage of the entire short value range. | |||
== TXOB == | == TXOB == |