CGFX: Difference between revisions

m SOBJ: multiplier/datatype details
Line 626: Line 626:
| float
| float
|}
|}
Vertex components are stored as one of the above data types, and the vertex component declaration contains a multiplier that adapts the values to the float version which the game will use.
For example, color RGBA values are stored as bytes, and the multiplier converts them from 0-255 to 0-1.0, and position components using short values are normalized via the multiplier to take advantage of the entire short value range.


== TXOB ==
== TXOB ==