APT:StoreSysMenuArg: Difference between revisions

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| Result code
| Result code
|}
|}
=Structure=
{| class="wikitable" border="1"
|-
!  Offset
!  Size
!  Description
|-
| 0x0
| 0x4
| Type?
|-
| 0x4
| 0x4
| Title uniqueID of the applet which set this SysMenuArg structure.
|-
| 0x8
| 0x8
| u64 programID of the title to launch.
|-
| 0x10
| 0x4
| ?
|-
| 0x14
| 0x4
| 1 + <bit value loaded from [[Config_Savegame|Cfg]] block 0xC0000>
|}
The above is the structure of the 0x18-byte buffer used with Home Menu for StoreSysMenuArg/LoadSysMenuArg. The uniqueID is for a NAND title with tid-high 000400030, this title must be installed in NAND. Only certain uniqueIDs can be used here.


=Description=
=Description=
This copies the input buffer to [[FIRM|FIRM-launch params]]+0x500, in NS state.
This copies the input buffer to [[FIRM|FIRM-launch params]]+0x500, in NS state.