FRDU:RequestGameAuthentication
Request
| Index Word | Description | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| 0 |
| ||||||||
| 1 | NEX Server ID | ||||||||
| 2-7 | UTF-16 ingamesn value for NASC requests, see Online Play
| ||||||||
| 8 | u8, Major SDK version | ||||||||
| 9 | u8, Minor SDK version | ||||||||
| 10 | Descriptor for process ID | ||||||||
| 11 | Placeholder for process ID | ||||||||
| 12 | Descriptor for copying 1 handle | ||||||||
| 13 | Completion event handle |
Response
| Index Word | Description | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| 0 |
| ||||||||
| 1 | Result code |
Description
Requests NEX authentication data for game servers.
The client SDK version must be at least 0x3010000, otherwise this returns error 0xC8A0C7F0.
To request authentication data, the friends module sends a NASC LOGIN HTTP request using the given information (see Online Play for more details).
Once the completion handle has been signaled, the client can use FRDU:GetGameAuthenticationData to retrieve the data received from the server.