MCUNWM:SetWirelessDisabledFlag
Request
Index Word | Description |
---|---|
0 | Header code [0x00070040] |
1 | bool, true = disabled, false = enabled |
Response
Index Word | Description |
---|---|
0 | Header code |
1 | Result code |
Description
This writes to the MCU system-state buffer and updates the WirelessDisabled bit.
This does nothing by itself, it merely records the user-specified enable/disable state for future FIRMs. When this is updated, the running FIRM would then *actually* enable/disable the hardware separately to this.
The value is loaded at FIRM boot to correctly initialize the previous wireless state that the user expects.
This is stored in (volatile) MCU memory and is reset (to enabled state) at battery pull. This mostly exists *here* because LGY FIRM cannot modify Config savegame blocks.