This is a page to browse game title and data. Feel free to write here.

The other way to use this page, is hacking with the data.

Title Serial* Product Code EUR USA JPN ROM Size FLASH Size FLASH ID FLASH Chip # Get here
Asphalt 3D LNA-CTR-ASFE CTR-P-ASFE Yes Yes Yes ? 128kByte ? ? ?
Cubic Ninja LNA-CTR-AQNE CTR-P-AQNE Yes Yes Yes ? 128kByte ? ? ?
Dead or Alive - Dimensions LNA-CTR-ADDP CTR-P-ADDP Yes Yes Yes ? 128kByte 0xC22211 25L1001 ?
Lego Star Wars III: The Clone Wars LNA-CTR-ALGP CTR-P-ALGP Yes Yes No 4GBit 128kByte 0xC22211 25L1001 ?
Nintendogs+Cats: French Bulldog & New Friends LNA-CTR-ADBP CTR-P-ADBP Yes Yes Yes ? 512kByte 0xC22213 25L4001 ?
Nintendogs+Cats (kiosk demo) LNZ-CTR-ADAP CTR-P-ADAP Yes ? ? ? 128kByte 0xC22211 25L1001 ?
One Piece: Unlimited Cruise SP LNA-CTR-ALFJ CTR-P-ALFJ No No Yes ? 128kByte 0xC22211 25L1001 ?
Pilotwings Resort LNA-CTR-AWAP CTR-P-AWAP Yes Yes Yes ? 128kByte 0xC22211 25L1001 ?
Puzzle Bobble Universe LNA-CTR-ABBP CTR-P-ABBP Yes Yes Yes ? 128kByte 0xC22211 25L1001 ?
Raving Rabbids: Travel in Time 3D LNA-CTR-ARBJ CTR-P-ARBJ Yes Yes Yes ? 128kByte 0xC22211 25L1001 de/en
Ridge Racer 3D LNA-CTR-ARRP CTR-P-ARRP Yes Yes Yes 8GBit 512kByte 0xC22213 25L4001 ?
Samurai Warriors - Chronicles LNA-CTR-A66P CTR-P-A66P Yes Yes Yes ? 512kByte 0xC22213 25L4001 ?
Splinter Cell 3D LNA-CTR-ASCP CTR-P-ASCP Yes Yes Yes 16Gbit 128kByte 0xC22211 25L1001 ?
Steel Diver LNA-CTR-ASDP CTR-P-ASDP Yes Yes Yes ? 512kByte 0xC22213 25L4001 de/en
Super Street Fighter IV - 3D Edition LNA-CTR-ASSP CTR-P-ASSP Yes Yes Yes ? 128kByte 0xC22211 25L1001 ?
Super Monkey Ball 3D NTSC LNA-CTR-ASME CTR-P-ASME Yes Yes Yes 2GBit 128kByte ? ? ?
Super Monkey Ball 3D PAL LNA-CTR-ASMP CTR-P-ASMP Yes Yes Yes 2GBit 128kByte 0xC22211 25L1001 ?
The Legend of Zelda: Ocarina of Time 3D LNA-CTR-AQEP CTR-P-AQEP Yes Yes Yes ? 128kByte 0xC22211 25L1001 de/en
The Sims 3 LNA-CTR-AS3P CTR-P-AS3P Yes Yes Yes 4GBit 512kByte 0xC22213 25L4001 ?
Tom Clancy's Ghost Recon: Shadow Wars LNA-CTR-AGRP CTR-P-ARGP Yes Yes Yes 2GBit 128kByte 0xC22211 25L1001 ?
Super Mario 3D Land LNA-CTR-AREP CTR-P-AREP Yes Yes Yes ? 128kByte 0xC22211 25L1001 ?
Super Mario 3D Land E3 Demo ? CTR-P-CTAP No No No ? ? ? ? ?
Mario Kart 7 E3 Demo ? CTR-P-AMKU No No No ? ? ? ? ?
The Legend of Zelda: Ocarina of Time 3D Demo LNZ-CTR-AQEP ? Yes Yes Yes ? ? ? ? ?
Super Mario 3D Land Demo LNZ-CTR-AREP ? Yes No ? ? ? ? ? ?

Elisherer's Savefile collection: http://sherer.co.il/saves

Serial structure

[Product][Retail/Demo]-CTR-[Type][Identifier][Region]

Product: Length=2, LN - Product type (Cartridges are LN, Game boxes are TS, Instruction manuals are MA, leaflets are FA, Quick-Start guides are MK)

Retail/Demo: Length=1, [A/Z] - Retail / Demo

CTR - 3DS' Codename Rumored to be Horizon

Type: Length=1, [A/C/H/J/S] - Retail / C is part of the default Serial 'CTAP' / H is used for built in applications like Mii Maker / J is eShop Title / S is 3D Classics eShop title.

Identifier: Length=2, Game's name (made from letters and digits)

Region: Length=1, [E/P/J] - English (US) / Pal (Europe/Australia) / Japanese (Japan)


The longer version of the serial number adds a geographical region (usually because of extra languages)

Those are 3 letters codes at the end of the serial (can be found mostly on demos).

i.e. The code of the Canadian version of Mario Kart 7 is CAN [1]

Product Code

This is similar to the serial structure, but this is how the 3DS internally identifies 3DS Applications. And follows this structure:

CTR-[P/N]-[Type][Identifier][Region]

  • P/N - P Generally used for games (note: for detail and dev games this is the same) / N Generally used for built in applications like Mii Maker
  • [Type][Identifier][Region] - Same as in serial structure

So for example a Japanese copy of Ridge Racer 3D would have a Product Code of "CTR-P-ARRJ" and a Serial of "LNA-CTR-ARRJ"

The Product Code "CTR-P-CTAP" is the default Product Code for developers.

You can check the product code at the end of the 'Health & Safety' section of the 'Manual' of your appliction in the Home menu.