| CommandID | Parameter | Description | 
| 0x000F0010 | Value is 0x12345678 | This command is always the last command in the buffer. | 
| 0x000F0110 | Value 0x1 | This command is immediately before CmdID 0x000F0010, this is also used elsewhere for beginning rendering of object(s) as well. | 
| 0x000F0111 | Value 0x1 | This command is immediately before CmdID 0x000F0110, however CmdID 0x000F0110 doesn't always follow this command. | 
| 0x000F0040 | u32, valid values are 0x1 and 0x2, values 0x0 and 0x3 have the same effect as value 0x2. Only bits 1-0 are used. | Value 2 = GL_FRONT/GL_CW or GL_BACK/GL_CCW. Value 1 = GL_FRONT/GL_CCW or GL_BACK/GL_CW. | 
| 0x000F0041 | float | This is used to initialize the projection matrix? | 
| 0x000F0042 | float | This is used immediately after CmdID 0x000F0043, for the third parameter for CmdID 0x000F0041. | 
| 0x000F0043 | float | This is used immediately after CmdID 0x000F0041, for the second parameter. | 
| 0x000F0044 | float | This is used immediately after CmdID 0x000F0042, for the fourth parameter for CmdID 0x000F0041. | 
| 0x801F004D | First word in parameter structure | ? | 
| 0x0002025E | u32, val<<8. | This sets the GL rendering mode. | 
| 0x000F0068 | u32 | This is used immediately after CmdID 0x000F0044. | 
| 0x000F006E | u32 | This is used immediately after CmdID 0x000F011E, with the same input parameter value as CmdID 0x000F011E. | 
| 0x809F0081 |  | This is used to set the current texture info used for rendering, see command set 0x809F0081. | 
| 0x000F008E | u32 color type | This command sets the texture color type, see command set 0x809F0081. | 
| 0x00020100 | u32, value is 0x00E40100 | This command is used immediately before CmdID 0x000F0101. | 
| 0x000F0101 | u32 | Color related? | 
| 0x000F0104 | u32 | glAlphaFunc()? | 
| 0x00010107 |  | See command set CmdID 0x00010107. | 
| 0x00020107 |  | See command set CmdID 0x00010107. | 
| 0x00030107 |  | See command set CmdID 0x00030107. | 
| 0x000F0116 | u32 | Unknown, this is used immediately after CmdID 0x000F011D. | 
| 0x000F0117 | u32 | Unknown, normally the input parameter is value 0x2. | 
| 0x000F011C | Physical address>>3 | Normally this address is located in VRAM. This command is used immediately after 0x000F0116. | 
| 0x000F011D | Physical address>>3 | This initializes the framebuffer address used for rendering, this framebuffer is used for the input framebuffer with GX command 3 and 4. This command is used immediately after CmdID 0x000F0117. | 
| 0x000F011E | u32 | This sets the width and height for the framebuffer used for rendering. Therefore this is glViewport() with x=0 and y=0. This is used immediately after CmdID 0x000F011C. | 
| 0x826F0200 |  | See command set 0x826F0200. | 
| 0x00080126 |  | See command set CmdID 0x00030107. | 
| 0x000F0227 | u32 | This specifies the address of an array containing vertex array indices, and the data-type of the indices, used for rendering primitives. See command set glDrawElements(). | 
| 0x000F0228 | u32 total elements in the array to use for rendering. | See command set glDrawElements(). | 
| 0x803F0232 |  | See command set 0x826F0200. | 
| 0x000F02B0 | u32, value is 0x7FFF0000 | val. | Texture related? | 
| 0x801F02BB |  | See command set 0x826F0200. | 
| 0x000F02C0 | 0x80000000 | Type | This is used immediately before CmdID 0xXXXF02C1. This type field controls the command parameter buffer type. | 
| 0xXXXF02C1 | First word in the first entry | A list of entries follow this command. |