Multi-threading: Difference between revisions
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== Core affinity == | == Core affinity == | ||
The cores are numbered from 0 to 1 for Old 3DS and 0 to 3 for the new 3DS. | |||
=== GetThreadAffinityMask === | === GetThreadAffinityMask === | ||
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=== SetThreadIdealProcessor === | === SetThreadIdealProcessor === | ||
'''svc''' : 0x10 | '''svc''' : 0x10 | ||
=== APT:SetApplicationCpuTimeLimit === | |||
See [[APT:SetApplicationCpuTimeLimit]]. | |||
You are not able to use the system core (core1) by default. You have to first assign the amount of time dedicated to the system. | |||
The value is in percent, the higher it is, the more the system will be available for your application. | |||
For example if you set this value to 25%, it means that your application will be able to use 25% of the system core at most, even if you never issue system calls. | |||
If you set the value to a non-zero value, you will not be able to set it back to 0%. | |||
Keep in mind that if your application is heavily dependant on the system, setting a high value for your application might yield poorer performance than if you had set a low value. | |||
=== APT:GetApplicationCpuTimeLimit === | |||
See [[APT:GetApplicationCpuTimeLimit]]. | |||
== Debug == | == Debug == |