GPU Textures: Difference between revisions
→Texture color types: added name for texture format 0x6 |
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| 0 = GL_CLAMP_TO_EDGE, 1= | | 0 = GL_CLAMP_TO_EDGE, 1=GL_CLAMP_TO_BORDER, 2=GL_REPEAT, 3=GL_MIRRORED_REPEAT. | ||
| GL_TEXTURE_WRAP_S | | GL_TEXTURE_WRAP_S | ||
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