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* [https://github.com/yellows8/mm3d_re The Legend of Zelda: Majora's Mask 3D]
* [https://github.com/yellows8/mm3d_re The Legend of Zelda: Majora's Mask 3D]
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* "The Legend of Zelda: A Link Between Worlds" and "The Legend of Zelda: Tri Force Heroes": these games don't crash at all when the entire save-file(minus constant header data) is overwritten with /dev/random output / 0xFF-bytes.
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* "The Legend of Zelda: A Link Between Worlds" and "The Legend of Zelda: Tri Force Heroes": these games don't crash at all when the entire save-file(minus constant header data) is overwritten with /dev/random output / 0xFF-bytes. All of the CRC32s were updated for this of course.