Savegames: Difference between revisions
→The SAVE partition: Correct entry fields based on research of some system savegames. |
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struct folder_entry { | struct folder_entry { | ||
u32 parent_folder_index; // stores entry count for dummy folders; 0 for the root folder (entry[1]) | u32 parent_folder_index; // stores entry count for dummy folders; 0 for the root folder (entry[1]) | ||
u8 filename[0x10]; // | u8 filename[0x10]; // an unknown but consistent value for dummy folders; "" for the root folder (entry[1]) | ||
u32 next_folder_index; // 0 if the last folder, or a dummy folder | u32 next_folder_index; // 0 if the last folder, or a dummy folder | ||
u32 first_sub_folder_index; // 0 if has no sub folder, or a dummy folder | u32 first_sub_folder_index; // 0 if has no sub folder, or a dummy folder | ||
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struct file_entry { | struct file_entry { | ||
u32 parent_folder_index; // stores entry count for dummy files | u32 parent_folder_index; // stores entry count for dummy files | ||
u8 filename[0x10]; // | u8 filename[0x10]; // an unknown but consistent value for dummy files | ||
u32 next_file_index; // 0 if the last file, or a dummy file | u32 next_file_index; // 0 if the last file, or a dummy file | ||
u32 unk1; // looks like time stamp? 0 if a dummy file | u32 unk1; // looks like time stamp? 0 if a dummy file | ||