Savegames: Difference between revisions

Wwylele (talk | contribs)
Wwylele (talk | contribs)
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     u32 first_sub_file_index;    // 0 if has no sub file(?)
     u32 first_sub_file_index;    // 0 if has no sub file(?)
     u32 unk1;                    // flags? always 0?
     u32 unk1;                    // flags? always 0?
     u32 unk2;                    // often 0?
     u32 unk2;                    // the index of the next folder with the same path hash? 0 if the end?
  }
  }
  struct dummy_folder_entry {
  struct dummy_folder_entry {
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     u64 file_size;
     u64 file_size;
     u32 unk2;                  // flags?
     u32 unk2;                  // flags?
     u32 zero;                  // ?
     u32 unk3;                  // the index of the next file with the same path hash? 0 if the end?
  }
  }
  struct dummy_file_entry {
  struct dummy_file_entry {
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|}
|}


* The FolderMap and FileMap still unknown. They are tables of uint32.
* The FolderMap and FileMap still unknown. They are tables of uint32. (These are probably folder/file path name hash tables for quick lookup? Similar as those in [[RomFS]] --[[User:Wwylele|Wwylele]] ([[User talk:Wwylele|talk]]) 11:35, 29 September 2016 (CEST))
* The BlockMap is a map of the blocks in the filestore. An entry in the BlockMap is 2 uint32: {uint32 start_block; uint32 end_block; }. This is still being researched. (You can use [[3DSExplorer]] to see those maps.
* The BlockMap is a map of the blocks in the filestore. An entry in the BlockMap is 2 uint32: {uint32 start_block; uint32 end_block; }. This is still being researched. (You can use [[3DSExplorer]] to see those maps.