Nintendo Badge Arcade: Difference between revisions
DaniElectra (talk | contribs) m Add japanese region ID (thanks cooolgamer!) |
DaniElectra (talk | contribs) →RomFS: Expand information |
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* "region_common" has a similar scheme to data.dat, but has all in-game assets | * "region_common" has a similar scheme to data.dat, but has all in-game assets | ||
* "region_XXX" is similar as region_common, but has all region specific files, like the first badge machine. Where XXX goes the region name (EUR, JPN, USA) | * "region_XXX" is similar as region_common, but has all region specific files, like the first badge machine. Where XXX goes the region name (EUR, JPN, USA) | ||
=== message === | |||
The message folder has the following structure: | |||
message | |||
├── boss_EUR | |||
└─ XXxx | |||
├── boss_JPN | |||
└─ XXxx | |||
├── boss_USA | |||
└─ XXxx | |||
└── rom | |||
└─ XXxx | |||
Where XX goes the region and xx belongs to the language. The dialogues are stored within SARC files. | |||
The ''boss'' folders store the default online-related game dialogues. The ''rom'' folder has the gameplay and error dialogues. The ''boss'' dialogues can be overridden when they are providen by SpotPass. | |||
=== region_common === | |||
The region_common folder stores all assets that aren't region dependent. Below are the assets folders: | |||
region_common | |||
├── banner | |||
├── camera | |||
├── cfl | |||
├── effect | |||
├── layout | |||
├── model | |||
├── scene | |||
└── sound | |||
==== banner ==== | |||
This folder has the game banner for each region on an ICN file? | |||
==== camera ==== | |||
This folder has all camera animations? The contents are stored on Yaz0 compressed BCH files. | |||
==== cfl ==== | |||
This folder's contents are unknown (Mii related?). The contents are stored on Yaz0 compressed BCH files. | |||
==== effect ==== | |||
This folder stores all of the effects used ingame. These are stored on the following files: | |||
* effect_CTR.ptcl | |||
* elink.elk | |||
==== layout ==== | |||
This folder's contents are unknown. The contents are stored on Yaz0 compressed SARC archives that have the following folders: | |||
root | |||
├── anim | |||
├── blyt | |||
└── timg | |||
==== model ==== | |||
This folder has all of the games models. The contents are stored on Yaz0 compressed BCH files. | |||
==== scene ==== | |||
This folder's contents are unknown (scene related?). The contents are stored on Yaz0 compressed BCH files. | |||
==== shader ==== | |||
This folder stores the shaders of the game. The contents are stored on Yaz0 compressed BCH files. | |||
==== sound ==== | |||
This folder has the sounds and music used ingame. It has the following files inside: | |||
sound | |||
├── center.bcsar | |||
├── center.bkas | |||
├── dspaudio.cdc | |||
└── stream | |||
├── <audio file name>.aac | |||
└── <audio file name>.bcstm | |||
== ExtData == | == ExtData == |