Request
| Index Word
|
Description
|
| 0
|
| Header
|
0x00280244
|
Cmd
|
0x0028
|
Param
|
9
|
Xlat
|
4
|
|
| 1
|
NEX Server ID
|
| 2-7
|
UTF-16 ingamesn value for NASC requests, see Online Play
|
| 8
|
u8, Major SDK version
|
| 9
|
u8, Minor SDK version
|
| 10
|
Descriptor for process ID
|
| 11
|
Placeholder for process ID
|
| 12
|
Descriptor for copying 1 handle
|
| 13
|
Completion event handle
|
Response
| Index Word
|
Description
|
| 0
|
| Header
|
0x00280040
|
Cmd
|
0x0028
|
Param
|
1
|
Xlat
|
0
|
|
| 1
|
Result code
|
Description
Requests NEX authentication data for game servers.
To request authentication data, the friends module sends a NASC LOGIN-type HTTP request using the given information (see Online Play for more details).
Once the completion handle has been signaled, the client can use FRDU:GetGameAuthenticationData to retrieve the data received from the server.