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420 bytes added ,  19:01, 27 December 2016
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| November 5, 2016
 
| November 5, 2016
 
| [[User:Nba_Yoh|MrNbaYoh]]
 
| [[User:Nba_Yoh|MrNbaYoh]]
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|-
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| Steel Diver : Sub Wars
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| Heap overflow / arbitrary memcpy
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| Savefile datas are stored as key/value pairs, a large enough string key makes the game overwrite a memcpy source/destination addresses and size arguments. So one can actually memcpy a rop on the stack and gain control of the execution flow.
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| None
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| System: [[11.2.0-35]].
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| December 27, 2016
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| Around July 15, 2016
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| [[User:Nba_Yoh|MrNbaYoh]], Vegaroxas
 
|}
 
|}
  
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