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350 bytes added ,  04:03, 23 August 2016
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Each time the application writes to the savegame, the u64 value stored in the savefile should be updated(and the command for updating the NAND u64 value should be used as well). Usually applications update this value by incrementing it, however generating a new random-number or other methods of updating it can be used as well.
 
Each time the application writes to the savegame, the u64 value stored in the savefile should be updated(and the command for updating the NAND u64 value should be used as well). Usually applications update this value by incrementing it, however generating a new random-number or other methods of updating it can be used as well.
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=Remove the secure value=
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It is possible to remove the secure value easily by using [[FS:ControlSecureSave|ControlSecureSave]], from the [[Filesystem_services#Filesystem_service_.22fs:USER.22|fs:USER]] service, with the [[FS:ControlSecureSave#Action|SECURESAVE_ACTION_DELETE]] action.
    
=Applications using this feature=
 
=Applications using this feature=
 
* Animal Crossing: New Leaf
 
* Animal Crossing: New Leaf
 
* Pokemon X & Y
 
* Pokemon X & Y
* Pokemon Omega ruby & Alpha Sapphire
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* Pokemon Omega Ruby & Alpha Sapphire
* Pokemon ORAS Demo  
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* Pokemon Omega Ruby & Alpha Sapphire Demo  
 
* Pokemon Shuffle
 
* Pokemon Shuffle
 
* Super Smash Bros
 
* Super Smash Bros
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* Pokemon Red,Blue and Yellow (GB(C) VC)
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