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5,099 bytes added ,  06:31, 26 May 2020
m
Added entry for the 24-byte padding to the FILE partition header anatomy table
Line 1: Line 1:  +
[[Category:File formats]]
 
== Overview ==
 
== Overview ==
   −
The BCSAR (CTR Sound ARchive) format is the 3DS's equivalent of the Wii's BRSAR  format. They're not the same structures, though, but they do have the same purpose.
+
The BCSAR (Binary CTR Sound ARchive) format is the 3DS's equivalent of the Wii's BRSAR  format. They're not the same structures, though, but they do have the same purpose.
   −
BCSAR are located in the RomFS and store various audio formats, such as CSTM, CWSD, and CWAV.
+
BCSAR are located in the RomFS, this is usually stored under "romfs:/sound/<name>.bcsar". This contains various audio formats, such as CSTM, CWSD, CSEQ, and CWAV.
   −
== Format ==
+
== BCSAR Header ==
    
{| class="wikitable" border="1"
 
{| class="wikitable" border="1"
Line 19: Line 20:  
|  0x4
 
|  0x4
 
|  0x2
 
|  0x2
|  Byte order mark?
+
|  Byte order mark (0xFEFF = Big Endian, 0xFFFE = Little Endian)
 
|-
 
|-
 
|  0x6
 
|  0x6
0x1
+
0x2
|  Length of BRSAR header
+
|  Length of BCSAR header
 
|-
 
|-
0xB
+
0x8
0x1
+
0x4
|  Version?
+
|  Version
 
|-
 
|-
 
|  0xC
 
|  0xC
Line 34: Line 35:  
|-
 
|-
 
|  0x10
 
|  0x10
0x1
+
0x4
|  Amount of partitions in the BCSAR? [STRG + INFO + FILE = 0x03 (= 3)]
+
|  Amount of main partitions in the BCSAR [STRG + INFO + FILE = 0x03 (= 3)]
 
|-
 
|-
0x15
+
0x14
0x1
+
0x4
Partition header length? [same for each partition? (ie STRG,INFO,and FILE header lengths)]
+
STRG partition reference ID? (Always 0x2000)
 
|-
 
|-
 
|  0x18
 
|  0x18
Line 48: Line 49:  
|  0x4
 
|  0x4
 
|  Length of STRG partition
 
|  Length of STRG partition
 +
|-
 +
|  0x20
 +
|  0x4
 +
|  INFO partition reference ID? (Always 0x2001)
 
|-
 
|-
 
|  0x24
 
|  0x24
Line 56: Line 61:  
|  0x4
 
|  0x4
 
|  Length of INFO partition
 
|  Length of INFO partition
 +
|-
 +
|  0x2C
 +
|  0x4
 +
|  Main FILE partition reference ID? (Always 0x2002)
 
|-
 
|-
 
|  0x30
 
|  0x30
 
|  0x4
 
|  0x4
|  Location of FILE partition
+
|  Location of main FILE partition
 
|-
 
|-
 
|  0x34
 
|  0x34
 
|  0x4
 
|  0x4
|  Length of FILE partition
+
|  Length of main FILE partition
 
|-
 
|-
 
|  0x38
 
|  0x38
 
|  0x4
 
|  0x4
|  Reserved for 4th partition location?
+
|  Reserved for 4th main partition location?
 
|-
 
|-
 
|  0x3C
 
|  0x3C
 
|  0x4
 
|  0x4
|  Reserved for 4th partition length?
+
|  Reserved for 4th main partition length?
 
|-
 
|-
 
|}
 
|}
Line 79: Line 88:  
=== STRG ===
 
=== STRG ===
   −
STRG contains the names of the audio files in the BCWAV.
+
STRG contains the names of the audio files in the BCSAR.
 
  −
For now I only know information in the header for this partition, but I'm working on figuring the rest out.
      +
==== Header ====
 
{| class="wikitable" border="1"
 
{| class="wikitable" border="1"
 
|-
 
|-
Line 96: Line 104:  
|  0x4
 
|  0x4
 
|  Length of STRG partition (also in CSAR header)
 
|  Length of STRG partition (also in CSAR header)
 +
|-
 +
|  0x8
 +
|  0x4
 +
|  String table type magic (always 0x2400)
 +
|-
 +
|  0xC
 +
|  0x4
 +
|  This + 8 points to the string table (always 0x10)
 +
|-
 +
|  0x10
 +
|  0x4
 +
|  String table lookup type magic (always 0x2401)
 +
|-
 +
|  0x14
 +
|  0x4
 +
|  This + 8 points to the string lookup table
 +
|-
 +
|  0x18
 +
|  0x4
 +
|  Filename count
 +
|-
 +
|  0x1C
 +
|  0xC * count
 +
|  String offset table
 +
|-
 +
|}
 +
 +
==== String offset table entry ====
 +
 +
{| class="wikitable" border="1"
 +
|-
 +
!  OFFSET
 +
!  SIZE
 +
!  DESCRIPTION
 +
|-
 +
|  0x0
 +
|  0x4
 +
|  Type of the node (should be 0x1F01)
 +
|-
 +
|  0x4
 +
|  0x4
 +
|  Offset to data from the end of the STRG header (sizeof 0x18)
 +
|-
 +
|  0x8
 +
|  0x4
 +
|  Length of the data buffer (includes NUL terminator)
 +
|-
 +
|}
 +
 +
Then every filename is rawly setted. You can set up a dictionary that contains, using a simple counter, the size of every filename in order. Then, using the same type of counter, get the values of the size of the filename in a correct order.
 +
 +
==== String lookup table ====
 +
 +
===== Header =====
 +
 +
{| class="wikitable" border="1"
 +
|-
 +
!  OFFSET
 +
!  SIZE
 +
!  DESCRIPTION
 +
|-
 +
|  0x0
 +
|  0x4
 +
|  Index of the root entry
 +
|-
 +
|  0x4
 +
|  0x4
 +
|  Entry count
 +
|-
 +
|  0x8
 +
|  0x14 * count
 +
|  Lookup entry
 +
|-
 +
|}
 +
 +
===== Entry =====
 +
 +
{| class="wikitable" border="1"
 +
|-
 +
!  OFFSET
 +
!  SIZE
 +
!  DESCRIPTION
 +
|-
 +
|  0x0
 +
|  0x2
 +
|  Nonzero if contains data
 +
|-
 +
|  0x2
 +
|  0x2
 +
|  Bit test condition (index = (this >> 3), bit = (~this & 7)), -1 if unused
 +
|-
 +
|  0x4
 +
|  0x4
 +
|  Fail condition leaf index (-1 if unused)
 +
|-
 +
|  0x8
 +
|  0x4
 +
|  Success condition leaf index (-1 if unused)
 +
|-
 +
|  0xC
 +
|  0x4
 +
|  String lookup table index (-1 if unused)
 +
|-
 +
|  0x10
 +
|  0x3
 +
|  3-byte Resource ID, Little Endian (-1 if unused)
 +
|-
 +
|  0x13
 +
|  0x1
 +
|  Resource type (01=sound, 02=sound list, 03=sound bank, 04=sound player name?, 06=sound group, FF=unused)
 
|-
 
|-
 
|}
 
|}
Line 103: Line 221:  
INFO presumably contains information on the audio files? Possibly used to connect names from STRG to data from FILE?
 
INFO presumably contains information on the audio files? Possibly used to connect names from STRG to data from FILE?
   −
For now I only know information in the header for this partition, but I'm working on figuring the rest out.
+
For now I only know some information in the header for this partition, but I'm working on figuring the rest out.
 +
 
 +
==== Header ====
    
{| class="wikitable" border="1"
 
{| class="wikitable" border="1"
Line 118: Line 238:  
|  0x4
 
|  0x4
 
|  Length of INFO partition (also in CSAR header)
 
|  Length of INFO partition (also in CSAR header)
 +
|-
 +
|  0x8
 +
|  0x4
 +
|  Audio Table Reference ID (0x2100)
 +
|-
 +
|  0xC
 +
|  0x4
 +
|  This + 8 points to the Audio Table
 +
|-
 +
|  0x10
 +
|  0x4
 +
|  Set Table Reference ID (0x2104)
 +
|-
 +
|  0x14
 +
|  0x4
 +
|  This + 8 points to the Set Table
 +
|-
 +
|  0x18
 +
|  0x4
 +
|  Bank Table Reference ID (0x2101)
 +
|-
 +
|  0x1C
 +
|  0x4
 +
|  This + 8 points to the Bank Table
 +
|-
 +
|  0x20
 +
|  0x4
 +
|  WAV Archive Table Reference ID (0x2103)
 +
|-
 +
|  0x24
 +
|  0x4
 +
|  This + 8 points to the WAV Archive Table
 +
|-
 +
|  0x28
 +
|  0x4
 +
|  Group Table Reference ID (0x2105)
 +
|-
 +
|  0x2C
 +
|  0x4
 +
|  This + 8 points to the Group Table
 +
|-
 +
|  0x30
 +
|  0x4
 +
|  Player Table Reference ID (0x2102)
 +
|-
 +
|  0x34
 +
|  0x4
 +
|  This + 8 points to Player Table
 +
|-
 +
|  0x38
 +
|  0x4
 +
|  FILE Table Reference ID (0x2106)
 +
|-
 +
|  0x3C
 +
|  0x4
 +
|  This + 8 points to the FILE Table
 +
|-
 +
|  0x40
 +
|  0x4
 +
|  Unknown Table Reference ID (0x220B)
 +
|-
 +
|  0x44
 +
|  0x4
 +
|  This + 8 points to unknown
 +
|-
 +
|}
 +
 +
==== Blocks ====
 +
 +
Every offset in the header points to data similar to this:
 +
* 4byte length
 +
* length array of the below struct
 +
** u32 type
 +
** u32 offset relative to the address of the length field (beginning of the block)
 +
 +
The data the offset points to is dependent on the type of the above struct:
 +
 +
===== 0x2200 =====
 +
 +
{| class="wikitable" border="1"
 +
|-
 +
!  OFFSET
 +
!  SIZE
 +
!  DESCRIPTION
 +
|-
 +
|  0x0
 +
|  0x4
 +
|  Unknown
 +
|-
 +
|  0x4
 +
|  0x4
 +
|  Sound player ID
 +
|-
 +
|  0x8
 +
|  0x4
 +
|  Unknown
 +
|-
 +
|  0xC
 +
|  0x4
 +
|  Type of the extended info
 +
|-
 +
|  0x10
 +
|  0x4
 +
|  Offset to extended info *relative to the beginning of this struct*
 +
|-
 +
|  0x14
 +
|  ???
 +
|  Unknown...
 +
|-
 +
|}
 +
 +
===== 0x2204 =====
 +
 +
{| class="wikitable" border="1"
 +
|-
 +
!  OFFSET
 +
!  SIZE
 +
!  DESCRIPTION
 +
|-
 +
|  0x0
 +
|  0x4
 +
|  First Sound ID in this sequence set
 +
|-
 +
|  0x4
 +
|  0x4
 +
|  Last Sound ID in this sequence set
 +
|-
 +
|  0x8
 +
|  0x4
 +
|  Type of the extended info
 +
|-
 +
|  0xC
 +
|  0x4
 +
|  Offset to extended info *relative to the beginning of this struct*
 +
|-
 +
|  0x10
 +
|  0x4
 +
|  Type of the extended info
 +
|-
 +
|  0x14
 +
|  0x4
 +
|  Offset to extended info *relative to the beginning of this struct*
 +
|-
 +
|  0x18
 +
|  0x4
 +
|  Unknown
 +
|-
 +
|  0x1C
 +
|  0x4
 +
|  Unknown
 +
|-
 +
|}
 +
 +
===== 0x2206 =====
 +
 +
{| class="wikitable" border="1"
 +
|-
 +
!  OFFSET
 +
!  SIZE
 +
!  DESCRIPTION
 +
|-
 +
|  0x0
 +
|  0x4
 +
|  Unknown
 +
|-
 +
|  0x4
 +
|  0x4
 +
|  Type of the extended info
 +
|-
 +
|  0x8
 +
|  0x4
 +
|  Offset to extended info *relative to the beginning of this struct*
 +
|-
 +
|  0xC
 +
|  0x4
 +
|  Unknown
 +
|-
 +
|  0x10
 +
|  0x4
 +
|  Unknown
 +
|-
 +
|}
 +
 +
===== Table IDs =====
 +
 +
{| class="wikitable" border="1"
 +
|-
 +
!  ID
 +
!  NAME
 +
|-
 +
|  0x2200
 +
|  Audio Table
 +
|-
 +
|  0x2204
 +
|  Set Table
 +
|-
 +
|  0x2206
 +
|  Bank Table
 +
|-
 +
|  0x2207
 +
|  WAV Archive Table
 +
|-
 +
|  0x2208
 +
|  Group Table
 +
|-
 +
|  0x2208
 +
|  Player Table
 +
|-
 +
|  0x220A
 +
|  FILE Table
 
|-
 
|-
 
|}
 
|}
Line 139: Line 469:  
|  Length of FILE partition (also in CSAR header)
 
|  Length of FILE partition (also in CSAR header)
 
|-
 
|-
 +
|  0x8
 +
|  0x24
 +
|  Padding
 
|}
 
|}
   −
There isn't a whole lot else I can document about the FILE partition, since the data in it will most definitely vary depending on the game. (since audio is more than likely to change in each game) There is no table in FILE so a different partition (presumably INFO) must be used to connect the data in FILE with the names from STRG.
+
There isn't a whole lot else I can document about the FILE partition, since the data in it will most definitely vary depending on the game. (since audio is more than likely to change in each game)
 +
 
 +
There is no table in FILE so a different partition (presumably INFO) must be used to connect the data in FILE with the names from STRG.
 +
 
 +
After some more research, there are multiple FILE partitions, but only 1 of them is the 'main' FILE partition (it's the one you get from the BCSAR header). The 'main' FILE partition contains all of the other sub FILE partitions.
 +
 
 +
== Tools ==
 +
* vgmtoolbox's Advanced Cutter/Offset Finder tool can extract BCWAVs without filenames
 +
* [https://github.com/soneek/3DSUSoundArchiveTool 3DSUSoundArchiveTool] reference implementation of CSAR extraction
1

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