Difference between revisions of "CLYT format"
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! colspan="4"|Texture coordinates entry | ! colspan="4"|Texture coordinates entry | ||
|- | |- | ||
− | |0x60 + N*0x20||0x8||Vector2||Top left vertex texture coordinate | + | |0x60 + (N-1) * 0x20||0x8||Vector2||Top left vertex texture coordinate |
|- | |- | ||
− | |0x60 + N*0x20||0x8||Vector2||Top right vertex texture coordinate | + | |0x60 + (N-1) * 0x20||0x8||Vector2||Top right vertex texture coordinate |
|- | |- | ||
− | |0x60 + N*0x20||0x8||Vector2||Bottom left vertex texture coordinate | + | |0x60 + (N-1) * 0x20||0x8||Vector2||Bottom left vertex texture coordinate |
|- | |- | ||
− | |0x60 + N*0x20||0x8||Vector2||Bottom right vertex texture coordinate | + | |0x60 + (N-1) * 0x20||0x8||Vector2||Bottom right vertex texture coordinate |
|} | |} | ||
Line 301: | Line 301: | ||
! colspan="4"|Duplicate of pan1 from 0x8 to 0x4c | ! colspan="4"|Duplicate of pan1 from 0x8 to 0x4c | ||
|- | |- | ||
− | |0x4C||0x2||Unknown||Flags | + | |0x4C||0x2||Unknown||Flags (H Direction?) |
|- | |- | ||
− | |0x4E||0x2||Unknown||Flags | + | |0x4E||0x2||Unknown||Flags (V Direction?) |
|- | |- | ||
|0x50||0x4||UInt32||Material ID | |0x50||0x4||UInt32||Material ID | ||
|- | |- | ||
− | |0x54||0x2||Unknown||Flags | + | |0x54||0x2||Unknown||Flags (Line alignment?) |
|- | |- | ||
|0x56||0x2||Unknown||Padding | |0x56||0x2||Unknown||Padding |
Latest revision as of 11:30, 26 February 2022
CLYT (.bclyt) is the layout format used on the 3DS. It stands for (Binary) CTR Layout, and is similar to the RLYT format used on the Wii.
Header[edit]
Offset | Size | Type | Description |
---|---|---|---|
0x00 | 0x4 | String | Signature (CLYT) |
0x04 | 0x2 | UInt16 | Byte Order Mark |
0x06 | 0x2 | UInt16 | Header Length |
0x08 | 0x4 | UInt32 | Revision |
0x0C | 0x4 | UInt32 | File Size |
0x10 | 0x2 | UInt16 | Nr Sections |
0x12 | 0x2 | UInt16 | Padding |
lyt1 (Layout 1)[edit]
Offset | Size | Type | Description | ||||||
---|---|---|---|---|---|---|---|---|---|
0x00 | 0x4 | String | Signature (lyt1) | ||||||
0x04 | 0x4 | UInt32 | Section Size | ||||||
0x08 | 0x4 | UInt32 | Origin type
| ||||||
0x0C | 0x8 | Vector2 | Canvas Size |
txl1 (Texture List 1)[edit]
Offset | Size | Type | Description |
---|---|---|---|
0x00 | 0x4 | String | Signature (txl1) |
0x04 | 0x4 | UInt32 | Section Size |
0x08 | 0x4 | UInt32 | Nr Textures = N |
0x0C | N * 4 | UInt32[] | Texture Name Offsets (relative to the start of this array) |
After this, the null terminated names follow.
fnl1 (Font List 1)[edit]
Offset | Size | Type | Description |
---|---|---|---|
0x00 | 0x4 | String | Signature (fnl1) |
0x04 | 0x4 | UInt32 | Section Size |
0x08 | 0x4 | UInt32 | Nr Fonts = N |
0x0C | N * 4 | UInt32[] | Font Name Offsets (relative to the start of this array) |
After this, the null terminated names follow.
mat1 (Materials 1)[edit]
Offset | Size | Type | Description |
---|---|---|---|
0x00 | 0x4 | String | Signature (mat1) |
0x04 | 0x4 | UInt32 | Section Size |
0x08 | 0x4 | UInt32 | Nr Materials = N |
0x0C | N * 4 | UInt32[] | Material Entry Offsets (relative to the start of this section) |
After this, the material entries follow.
Offset | Size | Type | Description | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | 0x14 | String | Material Name | ||||||||||||||||
0x14 | 0x4 | RGBA8 | Tev Color (Buffer Color?) | ||||||||||||||||
0x18 | 0x18 | RGBA8[6] | Tev Constant Colors | ||||||||||||||||
0x30 | 0x4 | UInt32 | Flags / bitfield
|
Texture Map Entry[edit]
Offset | Size | Type | Description | ||||||
---|---|---|---|---|---|---|---|---|---|
0x00 | 0x2 | UInt16 | Texture Index | ||||||
0x02 | 0x1 | Byte | Bitfield
| ||||||
0x02 | 0x1 | Byte | Bitfield
|
Texture Matrix Entry[edit]
Offset | Size | Type | Description |
---|---|---|---|
0x00 | 0x8 | Vector2 | Translation |
0x08 | 0x4 | Single | Rotation |
0x0C | 0x8 | Vector2 | Scale |
Texture Coordinate Generation Entry[edit]
Offset | Size | Type | Description | ||||
---|---|---|---|---|---|---|---|
0x00 | 0x1 | UInt8 | Type
| ||||
0x08 | 0x1 | UInt8 | Source (N = Tex N, max 2) | ||||
0x0C | 0x2 | UInt8[] | Padding |
TODO: tevStage, alphaCompare, blendMode, etc...
pan1 (Pane 1)[edit]
Offset | Size | Type | Description | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | 0x4 | String | Signature (pan1) | ||||||||
0x04 | 0x4 | UInt32 | Section Size | ||||||||
0x08 | 0x1 | UInt8 | Flags
| ||||||||
0x09 | 0x1 | UInt8 | Origin | ||||||||
0x0A | 0x1 | UInt8 | Alpha | ||||||||
0x0B | 0x1 | UInt8 | Padding | ||||||||
0x0C | 0x10 | String | Pane name | ||||||||
0x1C | 0x8 | String | Data | ||||||||
0x24 | 0xC | Vector3 | Translation | ||||||||
0x30 | 0xC | Vector3 | Rotation | ||||||||
0x3C | 0x8 | Vector2 | Scale | ||||||||
0x44 | 0x8 | Vector2 | Size |
pic1 (Picture 1)[edit]
pic1 represents a picture that can be displayed in a layout. The previous 0x4C bytes are all defined the same as pan1.
Offset | Size | Type | Description |
---|---|---|---|
0x4C | 0x4 | RGBA8 | Top left vertex color |
0x50 | 0x4 | RGBA8 | Top right vertex color |
0x54 | 0x4 | RGBA8 | Bottom left vertex color |
0x58 | 0x4 | RGBA8 | Bottom right vertex color |
0x5C | 0x2 | UInt16 | Material ID |
0x5E | 0x2 | UInt16 | Nr texture coordinates = N |
Texture coordinates entry | |||
0x60 + (N-1) * 0x20 | 0x8 | Vector2 | Top left vertex texture coordinate |
0x60 + (N-1) * 0x20 | 0x8 | Vector2 | Top right vertex texture coordinate |
0x60 + (N-1) * 0x20 | 0x8 | Vector2 | Bottom left vertex texture coordinate |
0x60 + (N-1) * 0x20 | 0x8 | Vector2 | Bottom right vertex texture coordinate |
txt1 (Text 1)[edit]
A textbox used in layouts. The first 0x4C bytes are defined the same as pan1 with minor differences.
Offset | Size | Type | Description |
---|---|---|---|
0x00 | 0x4 | String | Signature (txt1) |
0x04 | 0x4 | UInt32 | Section size (including the textbox string) |
Duplicate of pan1 from 0x8 to 0x4c | |||
0x4C | 0x2 | Unknown | Flags (H Direction?) |
0x4E | 0x2 | Unknown | Flags (V Direction?) |
0x50 | 0x4 | UInt32 | Material ID |
0x54 | 0x2 | Unknown | Flags (Line alignment?) |
0x56 | 0x2 | Unknown | Padding |
0x58 | 0x4 | UInt32 | Offset from signature to beginning of the string |
0x5C | 0x4 | RGBA8 | Font top color |
0x60 | 0x4 | RGBA8 | Font bottom color |
0x64 | 0x8 | Vector2 | Font scale |
0x6C | 0x4 | Float | Horizontal font spacing |
0x70 | 0x4 | Float | Vertical font spacing |
0x74 | User defined | String | Textbox text (must be multiple of 4), can be usd1 |
wnd1 (Window 1)[edit]
bnd1 (Bounding 1)[edit]
Same data structure as Panes.
pas1 (Pane Start 1)[edit]
Starts a pane.
Offset | Size | Type | Description |
---|---|---|---|
0x00 | 0x4 | String | Signature (pas1) |
0x04 | 0x4 | UInt32 | Section Size |
pae1 (Pane End 1)[edit]
Ends a pane.
Offset | Size | Type | Description |
---|---|---|---|
0x00 | 0x4 | String | Signature (pae1) |
0x04 | 0x4 | UInt32 | Section Size |
grp1 (Group 1)[edit]
Offset | Size | Type | Description |
---|---|---|---|
0x00 | 0x4 | String | Signature (grp1) |
0x04 | 0x4 | UInt32 | Section Size |
0x08 | 0x10 | String | Group Name |
0x18 | 0x4 | UInt32 | Nr Pane References (=N) |
0x1C | 0x10 * N | String[N] | Pane References |
grs1 (Group Start 1)[edit]
Starts a group.
Offset | Size | Type | Description |
---|---|---|---|
0x00 | 0x4 | String | Signature (grs1) |
0x04 | 0x4 | UInt32 | Section Size |
gre1 (Group End 1)[edit]
Ends a group.
Offset | Size | Type | Description |
---|---|---|---|
0x00 | 0x4 | String | Signature (gre1) |
0x04 | 0x4 | UInt32 | Section Size |
usd1 (User Data 1)[edit]
Contains a map with strings as keys and variable values
Offset | Size | Type | Description |
---|---|---|---|
0x00 | 0x4 | String | Signature (usd1) |
0x04 | 0x4 | UInt32 | Section Size |
0x08 | 0x4 | UInt32 | Number of entries (= N) |
0x12 | 0x12 * N | Entries[] | Entries |
0x12 + 0x12 * N | ? | Variable | Values referred to by the entries |
Where an entry is as follows:
Offset | Size | Type | Description | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
0x0 | 0x4 | UInt32 | Key: offset (from start of this entry) to null-terminated ascii string | ||||||||
0x4 | 0x4 | UInt32 | Value: offset (from start of this entry) to a value (type decided by last field) | ||||||||
0x8 | 0x2 | UInt16 | Amount or, if a string, the length of the value(s) | ||||||||
0xA | 0x2 | UInt16 | Value type
|
Tools[edit]
- Every File Explorer has limited support for viewing these.
- Clypo allows exporting these files to yml and importing back to bclyt but it only supports scale, size, translation and rotation of panes.
See also[edit]
http://florian.nouwt.com/wiki/index.php/CLYT_%28File_Format%29 https://github.com/Gericom/EveryFileExplorer/tree/master/3DS/NintendoWare/LYT1