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38 bytes added ,  13:30, 6 July 2017
→‎Actual structure: if anyone can figure out what it is...Tried "CRC16 over the whole payload excluding CRC offset, initval is 0" from https://www.3dbrew.org/wiki/Nintendo_Zone#Beacon_payload_format but it doesnt match
Line 580: Line 580:  
| 0x0
 
| 0x0
 
| 0x4
 
| 0x4
| Some sort of checksum.
+
| Some sort of checksum. Only the last 2 bytes seem to change.
 
|-
 
|-
 
| 0x4
 
| 0x4
16

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