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46 bytes added ,  07:44, 8 May 2015
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The following is all of the differences for Old3DS/New3DS Process9 with [[9.3.0-21|9.3.0-X]]:
 
The following is all of the differences for Old3DS/New3DS Process9 with [[9.3.0-21|9.3.0-X]]:
 
* The FIRM-launch code called at the end of the New3DS proc9 main() has different mem-range checks.
 
* The FIRM-launch code called at the end of the New3DS proc9 main() has different mem-range checks.
* In the New3DS proc9, the v6.0/v7.0 keyinit function at the very beginning(before the original code) had additional code added for setting [[Flash_Filesystem|CTRNAND]] [[AES_Registers|keyslot]] 0x5, with keydata from .(ro)data.
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* In the New3DS proc9, the v6.0/v7.0 keyinit function at the very beginning(before the original code) had additional code added for setting [[Flash_Filesystem|CTRNAND]] [[AES_Registers|keyslot]] 0x5, with keydata from .data. After setting the keyY, the keyY in .data is cleared.
 
* In New3DS proc9, the functions for getting the gamecard crypto keyslots / NCCH keyslot can return New3DS keyslots when New3DS flags(NCSD/NCCH) are set.
 
* In New3DS proc9, the functions for getting the gamecard crypto keyslots / NCCH keyslot can return New3DS keyslots when New3DS flags(NCSD/NCCH) are set.
 
* The code/data for the binary near the end of arm9mem is slightly different, because of memory-region sizes.
 
* The code/data for the binary near the end of arm9mem is slightly different, because of memory-region sizes.
* The only difference in .(ro)data(besides the above code binary) is that the New3DS proc9 has an additional 0x10-byte block for the keyslot 0x5 keyY, see above.
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* The only difference in .data(besides the above code binary) is that the New3DS proc9 has an additional 0x10-byte block for the keyslot 0x5 keyY, see above.
    
== NATIVE_FIRM and SAFE_MODE_FIRM ==
 
== NATIVE_FIRM and SAFE_MODE_FIRM ==

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